Discover the power of a standalone, engine-agnostic system for the rapid creation and in-game rendering of unique 3D characters in your art style. Using your own characters' topology, rig, textures, streamline asset fitting and animation retargeting while optimizing memory to support thousands of characters in your game.
Accelerate end-to-end character creation so that you can better fill your games with more, unique and top-quality characters. Power your in-game character editor through our SDK and unleash your players' creativity.
Start creating thousands of top-quality, unique, and diverse characters to populate your games based on your art style and the topology of your characters, Click Here!
from a single base
Reduced memory footprint
to support infinite
Faster character creation
compared to traditional
Easily create fully rigged 3D characters that matches your game art style. Produce and render new characters in-game faster than ever.
Generate new unique and diverse variations from a single character template in your game art style to better represent ethnicities or fantasy genres.
Streamline animation retargeting to new characters and ensure top-quality output. Popul8 also enables automated asset fitting.
Enables memory optimized rendering (reduce drawcalls by 90%) to support thousands of characters in your game.
Power your in-game character editor with Popul8™ and free your players' creativity. Spend less time recreating a new character system.
Take your artists' 2D concept art of characters and create 3D meshes instantly using the Didimo Generation Pipeline.
Popul8 is a standalone application that allows you to create characters for any production pipeline and seamlessly integrates into current or upcoming projects. Export FBX files to be used in any engine, including your own custom engine.
Save time and avoid creating a new character system in your game. Use Popul8's powerful in-game character editor SDK so you can accelerate production. Learn more about how you can offer the most powerful character editor to your players today.
Popul8 allowed us to achieve character variation we could've never done by ourselves. It also worked out-of-the-box, with minimal set up from our team. This saved us a lot of time.
With Popul8, we produced the Avalon MVP faster with more, better-looking characters than we ever imagined. The variations we can create with Popul8 look even better than what we were making by hand - impressing our team and investors.
Popul8 integrates seamlessly into your current game development pipeline, allowing users to export with your specifications. You define the file format, topology, texture resolutions and formatting, naming conventions, etc. All game engines are supported such as Unity and Unreal Engine.
Although Popul8 does offer its own base character options to facilitate production, Popul8 is primarily a software that leverages your mesh and rigs as the fundamental building blocks of character creation. Your artists and technical artists are at the heart of the process, defining your character specifications. Popul8 simply empowers them to produce far more characters based of your specifications enabling to populate your game world faster and with better quality variations.
Popul8 supports rendering in any stylized game art style and can create characters across any fictional genre, like fantasy or sci-fi, as well as realistic humans. More importantly, Popul8 allows you to create and blend across character types, such as orcs, elves and humans, all from one base character shape.
Yes, Popul8 allows you to export to any 3D rendering tool including Blender, Maya as well as Unity and Unreal Engine 5. This means you can render your characters (FBX and associated skin, topology) in all game engines, including your own custom engine.
Deploying Popul8 in your game studio requires minimal set-up as the software is built to work out-of-the-box. If needed, our technical team will be available to accelerate your ability to deploy your assets and create a pipeline allowing you to achieve character creation goals faster.
A publicly available demo of Popul8 will be available before the end of the year. For a demo with your team, please contact us directly here.