Senior 3D Character Artist
Portugal or UK (remote)
Type of Job
About the job
As a Senior Character Artist, you will take a senior role in the development, testing, deployment, operation and support of the artistic solutions required to implement the creative vision for our cutting edge high fidelity real time 3D digital human technology.
Strong experience (5+ years) in developing character models and textures.
Experience in creating both low and high poly models as well as textures.
Expertise in creation of textures using PBR workflows.
Experience in realistic character development.
Strong Experience in organic modelling, sculpting, UV mapping and texturing (human faces, bodies, clothing, creatures).
Strong Experience with shading, lighting, texturing and silhouette.
Superb knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush, marvellous Designer, Substance Painter).
Experience with using issue and project tracking software including JIRA for example.
Experience in using version control software such as Git or Perforce.
Fluent written and spoken English.
Experience in real time 3D technology preferably gaming.
Understanding of art authoring packages and transitioning data to engines such as Unity.
Experience with Unreal/Unity.
If from gaming, at least 1 game shipped in which are credited as a character artist.
Experience with running a live product, regular update release.
Working remotely in a virtual diverse environment.