Character Rigger

Job Location

Portugal or UK (remote)

Type of Job


About the job

As a Character Rigger, you will develop, test, deploy, operate and support rigging and tooling solutions required to implement the creative vision for our cutting edge real time 3D digital human technology.


  • Degree level in Animation, Filmmaking or related fields or equivalent experience.

  • Experience in Character Rigging role.

  • Excellent understanding of Animation and Rigging principles.

  • Strong experience in Maya.

  • Excellent understanding of MEL or Python scripting languages.

  • Knowledge of rigging pipelines and able to give solutions to complex deformation models.

  • Experience with using issue and project tracking software including JIRA for example.

  • Experience in using version control software such as Git and/or Perforce or similar.

  • Proven experience in leading teams (direct or indirect).

  • Fluent written and spoken English.


  • Experience with Unity and/or Unreal. 

  • Experience and knowledge of C++.

  • Experience in real time 3D technology preferably gaming. 

  • Understanding of art authoring packages and transitioning data to engines such as Unity.

  • Experience with running a live product, regular update release.

  • Working remotely in a virtual diverse environment.