Portugal or UK (remote)
Type of Job
About the job
As a Character Rigger, you will develop, test, deploy, operate and support rigging and tooling solutions required to implement the creative vision for our cutting edge real time 3D digital human technology.
Degree level in Animation, Filmmaking or related fields or equivalent experience.
Experience in Character Rigging role.
Excellent understanding of Animation and Rigging principles.
Strong experience in Maya.
Excellent understanding of MEL or Python scripting languages.
Knowledge of rigging pipelines and able to give solutions to complex deformation models.
Experience with using issue and project tracking software including JIRA for example.
Experience in using version control software such as Git and/or Perforce or similar.
Proven experience in leading teams (direct or indirect).
Fluent written and spoken English.
Experience with Unity and/or Unreal.
Experience and knowledge of C++.
Experience in real time 3D technology preferably gaming.
Understanding of art authoring packages and transitioning data to engines such as Unity.
Experience with running a live product, regular update release.
Working remotely in a virtual diverse environment.