3D Character Artist
Portugal or UK (remote)
Type of Job
About the job
As a 3D Character Artist, you will develop, test, deploy, operate and support artistic solutions required to implement the creative vision for our cutting edge high fidelity real time 3D digital human technology.
Experience (3+ years) in developing character models and textures.
Experience in creating both low and high poly models as well as textures.
Expertise in creation of textures using PBR workflows.
Experience in realistic character development.
Experience in organic modelling, sculpting, UV mapping and texturing (human faces, bodies, clothing, creatures).
Experience with shading, lighting, texturing and silhouette.
Experience with Maya.
Experience with using issue and project tracking software including JIRA for example.
Experience in using version control software such as Git or Perforce.
Fluent written and spoken English.
Experience with major 3D software packages in addition to Maya including Max, or Modo, and ZBrush, marvellous Designer, Substance Painter.
Experience in real time 3D technology preferably gaming.
Understanding of art authoring packages and transitioning data to engines such as Unity.
Experience with Unreal/Unity.
If from gaming, at least 1 game shipped in which are credited as a character artist.
Experience with running a live product, regular update release.
Working remotely in a virtual diverse environment.