3D Character Artist

Job Location

Portugal or UK (remote)

Type of Job


About the job

As a 3D Character Artist, you will develop, test, deploy, operate and support artistic solutions required to implement the creative vision for our cutting edge high fidelity real time 3D digital human technology.


  • Experience (3+ years) in developing character models and textures.

  • Experience in creating both low and high poly models as well as textures.

  • Expertise in creation of textures using PBR workflows.

  • Experience in realistic character development.

  • Experience in organic modelling, sculpting, UV mapping and texturing (human faces, bodies, clothing, creatures).

  • Experience with shading, lighting, texturing and silhouette.

  • Experience with Maya.

  • Experience with using issue and project tracking software including JIRA for example.

  • Experience in using version control software such as Git or Perforce.

  • Fluent written and spoken English.


  • Experience with major 3D software packages in addition to Maya including Max, or Modo, and ZBrush, marvellous Designer, Substance Painter. 

  • Experience in real time 3D technology preferably gaming. 

  • Understanding of art authoring packages and transitioning data to engines such as Unity.

  • Experience with Unreal/Unity.

  • If from gaming, at least 1 game shipped in which are credited as a character artist. 

  • Experience with running a live product, regular update release.

  • Working remotely in a virtual diverse environment.